Testing some ideas for the ending when the perspective shifts to FPS mode and he experiences life more directly.
The assets are still WIP but the systems are coming together and its good seeing a longer sequence of rough animation to get a sense for how it all feels together. 
Early half baked idea on how the cameras gaze distorts the scene
Early half baked idea on how the cameras gaze distorts the scene
"drew" this while trying to explain the idea for the first time
"drew" this while trying to explain the idea for the first time
Early ideas for the rig, before this was even gonna be a film
Early ideas for the rig, before this was even gonna be a film
Raycasting features onto the surface of a blob
Raycasting features onto the surface of a blob

This is an old piece I started in 2021 while working from home during one of the lockdowns, I never finished it, but it's probably where this project started


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